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Shuhei Yoshida and Greg Rice share the secrets behind what makes a great game
gamesindustry.biz· 3 days agoWhat makes a great game? It's a question with many answers, and one that came up during this year's...
Psychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players...
Games Radar· 7 days agoSpeaking at Develop: Brighton 2024, Double Fine marketing and communications director James Spafford...