Search results
Psychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players...
Games Radar· 7 days agoPsychonauts 2 was deliberately designed as the opposite of an action game or a shooter, in that...
Double Fine: "Simple choices can have profound impact" on accessibility
gamesindustry.biz· 6 days agoAt Develop Brighton yesterday, Double Fine Productions gave a talk about how the studio embraced...